function*
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2016.
The function*
declaration creates a binding of a new generator function to a given name. A generator function can be exited and later re-entered, with its context (variable bindings) saved across re-entrances.
You can also define generator functions using the function*
expression.
Try it
function* generator(i) {
yield i;
yield i + 10;
}
const gen = generator(10);
console.log(gen.next().value);
// Expected output: 10
console.log(gen.next().value);
// Expected output: 20
Syntax
function* name(param0) {
statements
}
function* name(param0, param1) {
statements
}
function* name(param0, param1, /* …, */ paramN) {
statements
}
Note: Generator functions do not have arrow function counterparts.
Note:
function
and *
are separate tokens, so they can be separated by whitespace or line terminators.
Parameters
name
-
The function name.
param
Optional-
The name of a formal parameter for the function. For the parameters' syntax, see the Functions reference.
statements
Optional-
The statements comprising the body of the function.
Description
A function*
declaration creates a GeneratorFunction
object. Each time a generator function is called, it returns a new Generator
object, which conforms to the iterator protocol. The generator function's execution is suspended at some place, which is initially at the very beginning of the function body. The generator function can be called multiple times to create multiple generators simultaneously; every generator maintains its own execution context of the generator function and can be stepped independently.
The generator allows bidirectional control flow: control flow can transfer between the generator function (callee) and its caller as many times as both parties wish to. Control flow can go from the caller to the callee by calling the generator's methods: next()
, throw()
, and return()
. Control flow can go from the callee to the caller by exiting the function as normal using return
or throw
or execution all statements, or by using the yield
and yield*
expressions.
When the generator's next()
method is called, the generator function's body is executed until one of the following:
- A
yield
expression. In this case, thenext()
method returns an object with avalue
property containing the yielded value and adone
property that is alwaysfalse
. The next timenext()
is called, theyield
expression evaluates to the value passed tonext()
. - A
yield*
, delegating to another iterator. In this case, this call and any future calls tonext()
on the generator is the same as callingnext()
on the delegated iterator, until the delegated iterator is finished. - A
return
statement (that is not intercepted by atry...catch...finally
), or the end of the control flow which implicitly meansreturn undefined
. In this case, the generator is finished, and thenext()
method returns an object with avalue
property containing the returned value and adone
property that is alwaystrue
. Any furthernext()
calls have no effect and always return{ value: undefined, done: true }
. - An error thrown inside the function, either via a
throw
statement or an unhandled exception. Thenext()
method throws that error, and the generator is finished. Any furthernext()
calls have no effect and always return{ value: undefined, done: true }
.
When the generator's throw()
method is called, it acts as if a throw
statement is inserted in the generator's body at the current suspended position. Similarly, when the generator's return()
method is called, it acts as if a return
statement is inserted in the generator's body at the current suspended position. Both methods usually finish the generator, unless the generator function catches the completion via try...catch...finally
.
Generators used to be a paradigm for asynchronous programming, avoiding Callback Hell by achieving Inversion of Control. Nowadays, this use case is solved with the simpler async functions model and the Promise
object. However, generators are still useful for many other tasks, such as defining iterators in a straightforward way.
function*
declarations behave similar to function
declarations — they are hoisted to the top of their scope and can be called anywhere in their scope, and they can be redeclared only in certain contexts.
Examples
>Basic example
function* idMaker() {
let index = 0;
while (true) {
yield index++;
}
}
const gen = idMaker();
console.log(gen.next().value); // 0
console.log(gen.next().value); // 1
console.log(gen.next().value); // 2
console.log(gen.next().value); // 3
// …
Example with yield*
function* anotherGenerator(i) {
yield i + 1;
yield i + 2;
yield i + 3;
}
function* generator(i) {
yield i;
yield* anotherGenerator(i);
yield i + 10;
}
const gen = generator(10);
console.log(gen.next().value); // 10
console.log(gen.next().value); // 11
console.log(gen.next().value); // 12
console.log(gen.next().value); // 13
console.log(gen.next().value); // 20
Passing arguments into Generators
function* logGenerator() {
console.log(0);
console.log(1, yield);
console.log(2, yield);
console.log(3, yield);
}
const gen = logGenerator();
// the first call of next executes from the start of the function
// until the first yield statement
gen.next(); // 0
gen.next("pretzel"); // 1 pretzel
gen.next("california"); // 2 california
gen.next("mayonnaise"); // 3 mayonnaise
Return statement in a generator
function* yieldAndReturn() {
yield "Y";
return "R";
yield "unreachable";
}
const gen = yieldAndReturn();
console.log(gen.next()); // { value: "Y", done: false }
console.log(gen.next()); // { value: "R", done: true }
console.log(gen.next()); // { value: undefined, done: true }
Generator as an object property
const someObj = {
*generator() {
yield "a";
yield "b";
},
};
const gen = someObj.generator();
console.log(gen.next()); // { value: 'a', done: false }
console.log(gen.next()); // { value: 'b', done: false }
console.log(gen.next()); // { value: undefined, done: true }
Generator as an object method
class Foo {
*generator() {
yield 1;
yield 2;
yield 3;
}
}
const f = new Foo();
const gen = f.generator();
console.log(gen.next()); // { value: 1, done: false }
console.log(gen.next()); // { value: 2, done: false }
console.log(gen.next()); // { value: 3, done: false }
console.log(gen.next()); // { value: undefined, done: true }
Generator as a computed property
class Foo {
*[Symbol.iterator]() {
yield 1;
yield 2;
}
}
const SomeObj = {
*[Symbol.iterator]() {
yield "a";
yield "b";
},
};
console.log(Array.from(new Foo())); // [ 1, 2 ]
console.log(Array.from(SomeObj)); // [ 'a', 'b' ]
Generators are not constructable
function* f() {}
const obj = new f(); // throws "TypeError: f is not a constructor
Generator example
function* powers(n) {
// Endless loop to generate
for (let current = n; ; current *= n) {
yield current;
}
}
for (const power of powers(2)) {
// Controlling generator
if (power > 32) {
break;
}
console.log(power);
// 2
// 4
// 8
// 16
// 32
}
Specifications
Specification |
---|
ECMAScript® 2026 Language Specification> # sec-generator-function-definitions> |
Browser compatibility
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See also
- Functions guide
- Iterators and generators guide
- Functions
GeneratorFunction
function*
expressionfunction
async function
async function*
- Iteration protocols
yield
yield*
Generator
- Regenerator on GitHub
- Promises and Generators: control flow utopia presentation by Forbes Lindesay at JSConf (2013)
- Task.js on GitHub
- You Don't Know JS: Async & Performance, Ch.4: Generators by Kyle Simpson